I’m Miklas Hoet and I’m a lead engine programmer over at Larian Studios!
I’m mainly reponsible for engine and graphical optimizations and features, as well as assisting in almost all game programming related areas (Tools, UI's, Gameplay, Console programming ...)
In my spare time I’m available as an IT freelancer and legal expert!
| 2016 - now | Part-Time Freelancer & Legal Expert Feel free to contact me! | 
| 2019 - now | Larian Studios Gent Full-time lead engine programmer Baldur's Gate III | 
| 2016 - 2019 | Larian Studios Québec Full-time engine and graphics programmer Baldur's Gate III Divinity: Original Sin II | 
| 2014 - 2016 | Larian Studios Gent Full-time engine and graphics programmer Divinity: Original Sin II Divinity: Original Sin - Enhanced Edition Divinity: Original Sin Thesis project - Indirect illumination using photon splatting. | 
| 2015 - 2016 | CoderDojo Lead Coach for CoderDojo Larian Coach for CoderDojo Kortrijk | 
| 2009 - 2014 | Kerberus Kortrijk Webdesigner and webmaster | 
| 2010 - 2014 | VIVES Kortrijk Cyberroom managment on multiple festivals | 
| 2008 - 2009 | Police Westcoast, Koksijde (Dutch
                                    website) Internship as sysadmin and PHP developer | 
