I’m Miklas Hoet and I’m the lead engine programmer over at
Larian Studios!
I’m mainly reponsible for engine and graphical optimizations and
features, as well as assisting in almost all game programming related areas
(Tools, UI's, Gameplay, Console programming ...).
In my spare time I’m available as an IT freelancer and legal expert!
2016 - now |
Part-Time Freelancer & Legal Expert
Feel free to contact me! |
2019 - now |
Larian Studios Gent
Full-time lead engine programmer Baldur's Gate III |
2016 - 2019 |
Larian Studios Québec
Full-time engine and graphics programmer Baldur's Gate III Divinity: Original Sin II |
2014 - 2016 |
Larian Studios Gent
Full-time engine and graphics programmer Divinity: Original Sin II Divinity: Original Sin - Enhanced Edition Divinity: Original Sin Thesis project - Indirect illumination using photon splatting. |
2015 - 2016 |
CoderDojo
Lead Coach for CoderDojo Larian Coach for CoderDojo Kortrijk |
2009 - 2014 |
Kerberus Kortrijk
Webdesigner and webmaster |
2010 - 2014 |
VIVES Kortrijk
Cyberroom managment on multiple festivals |
2008 - 2009 |
Police Westcoast, Koksijde (Dutch
website)
Internship as sysadmin and PHP developer |